TI Kong
By Don Barnes
email: x96barnes3@wmich.edu
web  : http://www.geocities.com/SiliconValley/Park/1809/
Documentation for v1.00.92, 11-10-96

This is a TI-Basic game for the TI-92.

Installation
------------
1. Download all TI-Kong components
2. Send all components to the TI-92 using any availible link package.
3. move all components into a folder named KONG. (Create it if necessary.)
4. SETFOLD(KONG)<enter>
5. TIKONG() executes the program.

Playing
-------
Object of the game: To reach the damsel in distress at the top of the screen.

1P is one player mode, 2P is two player mode.
In two player mode, players alternate until both have lost all their lives.

The screen:
The right side shows:
  Score
  Lives left
  Who's turn it is (1UP or 2UP)
  Bonus (represents time limit)

If Bonus runs out, you lose a life.
  
The left side is where the game takes place.
Interactive objects on the screen:
  -Barrels    Contact with these takes one life
  -Ladders:
    -Broken   Cannot be climbed, but barrels can fall down them
    -Regular  Can be climbed upward or downward, and barrels can fall down them
    -Damsel   Something happens when you reach her...
  -Ledges     Falling off takes one life

Controls:
LEFT AND RIGHT PAD..Left and right movement
UP AND DOWN PAD.....Climb up or down ladders
F1..................Jump (To jump over barrels)

Scoring:
Points are added to score when you complete a level.
Bonus..............Based on how quickly level was completed
Level pts..........100 * current level number

Difficulty:
Higher levels increase the difficulty by adding multiple barrels and reducing time limit.

Tips:
Jump early!  Learn the timing of your jumps.
Anticipate where barrels can use a ladder!

Info about Version 1.00.92
--------------------------
-A note about speed: Due to the low speed of TI-basic, many things I wanted to include would simply have made the game too slow.  Even this version crawls, especially when there are 2 or 3 barrels at one time.  Hopefully there will one day be an assembly language shell for TI-92, which might make faster and more complex programs possible.
-Some ideas for the next version:
  Fire guys
  New stages (The bolt, pie, or elevator stages, perhaps)
  Some njifty animations
-Bugs: None found yet
-Completed 11-10-96
-Required files included in package:
 TIKONG   PRGM
 ZKBARFAL PRGM
 ZKBARR   PIC
 ZKBG1    PIC
 ZKBONUS  PIC
 ZKD      PRGM
 ZKDBARR  PRGM
 ZKDLAD   PRGM
 ZKENOS   PRGM
 ZKGIRL1  PRGM
 ZKKONG1  PIC
 ZKKONG2  PIC
 ZKKONG3  PIC
 ZKLAD    PIC
 ZKLAD2   PIC
 ZKMAN1-ZKMAN5 PICs
 ZKNEXT   PRGM
 ZKOS     PRGM
 ZKTITLE  PIC
 ZKUPDOWN PRGM
 (When you play TI Kong, the program will create
 several temporary variables. To delete these
 quickly, simply go to the TI Kong main menu 
 and choose QUIT.)
