
Program which allows the user to input assignments and scores for up to three
classes.  Features include: Current grade, number of assignments for the
selected course, points obtained, total possible points, and the date the
information was last changed.


     Grade Machine is to be started by starting the program 'Grades'.
 'Grades2' is just a sub-program which does most of the calculations.  After
the user has reached the intro screen, they must press enter to view the
selection menu.  
     By pressing a key for Block 1 through Block 3, the user can input data
for the selected block, or view a detailed description of their status for
the class.  By pressing the menu button marked 'Grades' , the user can view a
brief description of their status in all three classes including: grade,
number of assignments, and the date the info was last changed.
     If the user chooses a to view/alter a class 'i.e. Block 1', they will be
greeted with a screen with the selected Block # displayed.  By pressing
enter, they will be prompted for the number of assignments they would like to
enter into the database.  If the user wants only to view data, then they
should type 0 at the prompt for number.  This will bring a detailed view of
the grade status.  If the user wants to input 2 assignments, type 2 at the
prompt.  The user will then be prompted for the date.  The data may be
entered in the format of 6-26-95 or anyother desired form.  Because this is
the first we are running the program, WE MUST RESET ALL OF THE CLASSES to
create the necessary variables.  The user can reply by pressing 0 (notice how
the letter above 0 is "y" for yes).  "No" may be entered by typing 9(notice
how the letter "n" is above 9).
     At the prompt for grade, type the points you, the user, received on the
first assignment (i.e. 95), and will then be prompted for possible points
(i.e. 100).  Repeat the process one more time for a total of two assignments,
and then the user will be able to view the deatiled info on the new data.
