    Minehunt for the TI-85. Essentially matches the
    HP48xx game.

 
    When the program starts out, it will ask you for a value for
Xsize, Ysize, and Mines.  These values are the the width and
height of the matrix containing the mines, and the number of
mines to place within that matrix.  After these values have been
entered, it will place the mines and set up the matrix (progress,
in terms of columns completed, is shown in the lower right
corner).
 
    When setup is completed, the matrix will be displayed as
periods on the screen.  This represents an unknown square.
The X is your cursor.  On the right side of the screen is,
from top to bottom, your column, row, score (mod 100) and
how mines are around the current cursor location.  Arrows
move the cursor around the screen.  If the grid is larger
than the screen, you can move off the screen and other
portions of the grid will be drawn.  As you move, you find
out how many mines are around the square you are currently
on, your score goes up, and the periods on the grid are
replaced with numbers.  The object of the game is get to the
# sign without stepping on a mine.
 
    When you get to the # sign, you win.  If you hit a mine,
you lose.
 
    If you suddenly find yourself having something better to do
(teacher asked a question?), hit Exit.  If you do this, next time
you run the program it will ask you if you want to start a new
new game (New), or continue an old game (Cont).
 
