Battleship v1.10 for the TI-85!!  Complete w/ AI and a 
graphical interface.  By Jeff Geib.


  Battleship contains of several subprograms and one picture.
Programs include:
        BSHIP: Main program, use to run program
        BSHIPCPL: Unit to plot computer ships
        BSHIPCXY: Unit that picks computer's shot using logic
        BSHIPDRW: Unit to draw ships on board
        BSHIPESY: Unit that picks computer's shot randomly
        BSHIPLOT: Unit that asks user to plot ships
        BSHIPUXY: Unit that asks user for shot and records
        BSHIPPIC: Picture of board

  Battleship's programs and picture take 10787 bytes of 
memory, and it requires approximately 2500 bytes free to run.
To play, run BSHIP.  Press F1 to start the game, and then 
choose whether to use computer logic.  If you answer yes, the
computer uses programmed logic to choose where it fires.  If 
not, the shots are completely random.  
  Next, you will see the board and the names of the ships in 
the menu.  Press the F-key corresponding to the ship you want
to plot, then press the F-keys corresponding to where you 
want the upper-left corner of the ship.  Finally, decide if 
you want the ship going right or down.  The ship will be 
drawn.  An illegal position will cause the program to ask for 
coordinates again.  Plot the rest of the ships.  Then there 
will be a pause while the computer plots its ships.  
  The board will reappear, and you may choose the coordinates
to fire at.  If a dot appears, you have missed.  If the 
square is filled in, it's a hit.  The computer then moves.  A
message will appear when a ship is sunk or the game is over.

  I hope you enjoy this game, as a lot of work was put into 
its production.  There may be a few errors, as I was only a
sophmore in high school when I wrote it.  If you find any,
or wish to contact me, please write:
        Jeff Geib
        586 Shellbourne Dr.
        Rochester Hills, MI 48309-1027
