By: Steve Demeter, (C) 1996       
  
  This is a graphical role-playing game for the ti85 called neoHYPE.
My goal with this prog was to make the best game i could using
a total graphical interface, keeping in mind how slow the calc
displays it.  I think i did pretty well, but the one problem 
is the fact that it must take time to draw a screen of a forest
(or castle, etc..) every time you walk out of the area.  Other than
that, you might have fun in this overhead view game.  I really get
pissed off when i see games that have potential but are programmed
badly or sloppily, so i really took my time with this game and paid
considerable attention to fine detail. This game does have substance.

  One of the problems was that after I had created the engine, battles,
and maps, I had not enough room for much of a story (boo!) which
kind of makes the game pointless, unless you're just looking for
technical merit in it or just want to blow off some time killing
gargoyles or whatnot.  Another problem, as i mentioned above, is that
it takes all your memory (yes, EVERY available byte) that you have.  
This concept sounds cumbersome, but chances are if you've downloaded
this file, that means you have the capability to transfer your calc's
memory onto a computer temporarily.  Problem solved!

FILES INCLUDED:

  NHr1    <PRG> == Source for allocating map matrix patterns.
  NHr2    <PRG> == Draws the map according to NHr1's output.
  NHr3    <PRG> == Battles.
  NeoHype <PRG> == Main prog: engine, sales, items, spells, etc.
  Bitmap  <PRG> == Sets a tweaked graphic range and format for the game.
  BOOM    <PIC> == Main playing backdrop.
  Starter <PIC> == "Press F1 to begin" thing.
  HyPic   <PIC> == The bigass menu thing. i think it looks cool.

Files made by the game are:

  Save    <MAT> == Save game matrix.  Very easy to crack.
  T       <MAT> == Current map matrix.
  Real's: too many to list.  They contain no valuable info once the game
  has stopped: delete them if you want.

** I hate not having all the necessary files when you start the game,
   so i made it ready to go. No additional setup is necessary once you  
   install the thing.


BOSS KEY:

  I can't tell you how many times this has saved my ass in class.
  Just do 'BK' off the starting menu& it will emulate a generic
  calculator screen, so it seems like you're doing work or something.


PLAYING THE GAME:

    The game is a 5*5 area of maps, which can be altered if you really
  know your stuff (and as long as it doesn't increase the size of the 
  overall program) and is currently set to be played in some sort of 
  lame forest pattern (I once had many different types of stamp to
  be drawn, like castle, mountain, etc; but they had to be omitted
  because of memory errors).  This, too, can be changed, as long as
  you don't increase the overall size.

  
CHARACTER CREATION:
  
  If you actually need to read this, just delete the damn game.
  It's really straightforward.  If a stat says 'good', it's probably
  good.  If a stat says bad, reroll.  You need 'good' in everything
  but money, so be ready to reroll a lot.
  
INPUT:
  
  The game moves back and forth between using a menu driven system 
  (for items, fights, spells, options) and the arrow keys.  
  
  GetKy's are as follows:

  Up   : move up!
  Dn   : move down!
  Right: move right!
  Left : move left duh!
  Exit : brings you back to the menu for saving, status, quitting, items.

  When the game begins, you're in a room with a locked door.  In order
  to open that door, you gotta go next to it, press EXIT, go to item,
  select the key, and press enter.  that's basically the format for 
  any type of action in the game.

ITEMS
  Items can only be uses outside of combat.

  Key     : opens doors.
  MedKit  : restores random amounts of HP.
  Potion  : restores random amounts of MP.
  Ring    : Manipulates your fighting skill.
  Whiteorb: ???
  Blackorb: ???

COMBAT
  
** NOTE: spells can onle be used while in combat.  

  You'll pretty much know when you're in combat, because an enemy will
  show up and start kicking the shit out of you.  The combat in this game
  is tactical, not real-time based, which means an enemy will only attack
  once you've attacked, and never attack when you're not ready.

There are four types of enemies:

  Slime   : weakest. looks like the slime from dragon warrior for nintendo.
  Beast   : Looks like a bigger version of you. stronger than slime.
  Gargoyle: Looks like a winged person. pretty strong.
  Spirit  : much stornger than it seems. looks like a big head.

SPELLS:

  Fire Bolt : low-intensity attack spell. learned at level 3.
  Healer    : I better not have to explain this one.. learned at l.5
  Sleep     : Puts enemy to sleep.  Chance of escape is 100%.
              The rate of a hit is increased when alseep.  For 
              every turn that you attack and the enemy doesn't
              wake up, the odds for it to wake up increase.  The
              maximum turns for it to be asleep is 5, i think.
              learned at l.7.
  Phase Door: Teleportation.  Learned at l.9 or 10.

All spells use mana.  Like hitpoints, you have a meter below your
'spellbook' called Mp to indicate how much of your mana pool 
you have left.

HITPOINTS:  
  
  When you encounter an enemy, his HP meter will go up to full.
  His HP meter is located in the bottom left corner, and says Enemy
  below it.  Yours is above it.  Every time you hit the enemy, it will
  go down, unless you miss.  Same thing goes for you. If his meter goes
  completely white, he's dead.  If he drains you all the way before you
  kill him, you're dead.

BACKGROUND:

  With an additional file (not included), you can change the backdrop
  of the playing screen.  The current backdrop is from one of my own
  programs that creates different moire (spelling?) patterns on the
  screen.



Uh, i think that's about it for this second release.  I have gone through
39 major changes/bugs before a public release, so i'm pretty sure it's
flawless.  you can email me at sdemet9@mail.idt.net if you like.  
if it is so demanded, i have stuff for the game that may make it more 
interesting, so let me know.  And please, tell me what you think of the 
game.  I'd like to know your responses to how i can make it better and 
stuff.  This game may be distributed, as long as the contents aren't 
modified from the original backup form, and as long as you email me 
whenever you put it up on any WWW, FTP, etc site.
